AI Insights · Timothy · April 2023
Top 5 Turn-Based Tactics Games in South America Q1 2023
An overview of the performance metrics for the top 5 turn-based tactics games on a unified platform in South America during Q1 2023.
In the first quarter of 2023, the top 5 turn-based tactics games in South America showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these games. Below, we delve into the specifics for each game.
Bowmasters: Archery Shooting saw a gradual decrease in weekly revenue, starting from around $1.9K in late December to about $1.6K in mid-February. However, a notable spike occurred in the last week of March, reaching approximately $2.1K. Weekly downloads experienced a significant drop from 292K in late December to around 69K by the end of March. Active users also declined, from 1.2M in late December to about 597K by the end of the quarter.
Tank Stars showed a steady revenue trend, fluctuating around $700 to $800 weekly. Downloads began at 57K in late December, dipped to around 32K in late January, and then climbed back to approximately 57K by the end of March. Active users followed a similar pattern, starting at 305K, dipping to around 222K in late January, and rising to about 280K by the end of March.
Ultimate Bowmasters had modest revenue figures, generally staying below $300 weekly throughout the quarter. Downloads started strong at 47K in late December, peaked at around 83K in mid-January, and then declined to about 11K by the end of March. Active users initially increased from 69K to around 118K by mid-January but then saw a steady decline, ending the quarter at approximately 35K.
Warlings 2: Total Armageddon experienced relatively low revenue, peaking at $139 in early January and generally staying below $100 for the rest of the quarter. Downloads started at 42K in late December and saw a continuous decline, reaching around 5K by the end of March. Active users declined from 95K in late December to about 58K by the end of the quarter.
Archery Bastions: Castle War maintained low revenue figures, generally fluctuating around $50 weekly. Downloads started at 9.6K in late December, peaked at about 10K in late January, and then declined to around 2K by the end of March. Active users showed a slight decline from 145K in late December to about 122K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.